News - X-Plane https://www.x-plane.com/category/news/ The world’s most advanced flight simulator. Mon, 17 Oct 2022 19:51:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.x-plane.com/wp-content/uploads/2022/09/cropped-SocialXP3-1-32x32.png News - X-Plane https://www.x-plane.com/category/news/ 32 32 New ATC Features in X-Plane 12 https://www.x-plane.com/2022/10/new-atc-features-v12/ Mon, 17 Oct 2022 19:51:19 +0000 https://www.x-plane.com/?p=262638 Overview of X-Plane 12 ATC Changes The Air Traffic Control (ATC) system in X-Plane 12 has had a major re-vamp compared to that of X-Plane 11. This article will highlight some of the major changes and point out some of the more subtle ones to try and give you an idea of what to expect. […]

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Overview of X-Plane 12 ATC Changes

The Air Traffic Control (ATC) system in X-Plane 12 has had a major re-vamp compared to that of X-Plane 11. This article will highlight some of the major changes and point out some of the more subtle ones to try and give you an idea of what to expect.

General New Features

  • 6 distinct regions (Asia, Australia, Euro, India, USA and Global)
  • Male and female selectable pilot voices
  • Reception strength varies with distance from the transmitter, and intervening terrain
  • AI now wait for controller instructions to be spoken before obeying them

One of the major changes, which may also be one of the least noticeable, is that there is now a system of global regions replacing the previous single global control region which modelled US-specific rules and messages. Having separate geographic regions means that different parts of the world can use voices that sound locally appropriate, but more importantly regions can have distinct messages and standards. To go with the regional variation in accents, the system now supports more than one voice per region, giving more variation as well as both male and female voices. Male/female selectable voices are available for the pilot too, in the Sound settings page.

The quality of the received audio now takes the distance from the controller, relative altitude, the type of controller, and any blocking terrain into account. In other words, if you’re close to an airport with clear line of sight, you’ll get nice, strong, clear reception. If you’re miles away and flying low behind a ridge, you’ll struggle to hear what the controller is saying. When AI receive instructions from a controller they will now wait until the transmission is complete, rather than executing those instructions the instant the transmission starts. This is one of many small changes which don’t really affect anything functionally, but hopefully add to the realism and feeling of immersion.

Dialog Features

  • Branching menu-based commands for more complex calls
  • Menu order prioritises the most important or likely calls
  • Dynamic calls, tailored for the current situation
  • Push-to-talk radio handling
  • See the name of the current listening station
  • Can plan a route using either VORs or airways
  • Click to tune ATIS frequencies
  • Dialog can be moved, resized and popped out
  • Message history can be scrolled
  • Usable in VR
  • Choose whether to see messages just for you or for other aircraft also

The ATC dialog, and the way you interact with controllers, have completely changed compared with X-Plane 11. The new dialog contains both the controls for making radio calls as well as the message log, which can be scrolled. As with all other windows, it can be resized, dragged and “popped out” to become a normal OS window which you can, for example, put on a second monitor. You can resize the message log and command areas within the window to suit your preference using the horizontal separator, and the dialog also fully usable in VR using controllers.

You can choose to have this dialog automatically open when you receive a message, and automatically hide itself again a short time later if you don’t interact with it. It will also partially hide itself, leaving only the translucent message log visible, if you open it manually. This allows you to leave it on screen for the message log, without blocking your view. You can also choose to filter out calls to other aircraft, although you will of course still hear them on the radio.

The available commands have changed from being a few task-specific options in a fixed sequence to being a dynamic, prioritised, context-sensitive menu system. Only calls that you can actually make at any time are shown and in general, the most relevant or likely calls are at the top of the list. This should hopefully make it much easier for people unfamiliar with ATC to just dive in and give things a try.

Some commands have multiple options, for example requesting a VFR departure type or requesting an altitude change. When you select one of these, a new set of options will be shown giving the next stage of the command. Commands may have several stages. The full radio message is transmitted when you have given all the required options. Sometimes the options will change, for example when requesting a landing at a nearby airport from a regional controller. Again, only options that are relevant and valid will be shown. If you need to build up a command in multiple stages, the resulting command is shown in full in the dialog, above the option buttons.

The new push-to-talk mode allows you to use the ATC dialog without taking your hands off your controllers. If you assign a controller button to PTT – typically the trigger or a dedicated “transmit” button – in the “Joystick” settings page, this will change the way the radio message menu system works.

When you hold the transmit button, the ATC dialog will show itself if need be and you will be able to navigate the radio options using the controller’s hatswitch, which would normally control the view direction. The message is transmitted when you release the PTT button. Unlike a real aircraft, you can hold the transmit button down while another station is transmitting with no problems, so you can start to build up commands even if the radio is busy.

On the second tab of the ATC dialog, you can see a list of nearby controllers and ATIS transmissions. You can tune your radios directly by clicking on one of these lists; a controller will be set on COM1 if it is operational, otherwise COM2, and an ATIS transmitter will be tuned on COM2’s standby frequency. ATIS on NAV frequencies will set NAV1. This tab also has the controls for enabling auto-tune and auto-readback. Auto-readback is a simple shortcut where every ATC message that requires you to read it back as confirmation, is handled automatically. Normally you would need to explicitly use the “Readback” command.

Auto-tune is another convenience feature which will set the correct radio frequency for you when you are handed off between controllers, or the most likely frequency if you’re not currently talking to any specific controller. The most appropriate frequency is shown in the controller list using an asterisk.

Finally, on the flight-plan tab, you can change basic details for your flight and set the destination airport and requested cruise altitude. As with X-Plane 11 you can specify a particular route, but now you can also get the dialog to generate a route for you, either from VOR to VOR or using airways. Whether low- or high-altitude airways are used depends on the requested cruise altitude if any choice exists.

Regional Features

  • Varied accents per region
  • Multiple voices for controllers, both male and female
  • Phrases can change i.e. “point” vs. “decimal”
  • Default transition altitude per region
  • Units (currently only pressure) per region
  • Untracked VFR squawk code per region
  • Potential for more region-specific changes in future

As mentioned earlier, each region has a number of different voices to try and add depth and variety. More importantly, regions can vary both values and messages. For example, in the US, the word “point” is used while elsewhere in the world, “decimal” may be used instead. Right now there aren’t very many of these varied words and phrases and it’s hoped that they will expand in future based on feedback.

Other constant values can also be defined per-region. The default transition altitude that’s used when an airport doesn’t specify it is regionally-defined, as is the “untracked” or “VFR” squawk code. Now that the systems are in place to easily manage regional variations, more can be added very easily.

New VFR Features

  • Flight Following
  • Traffic proximity warnings
  • Fly circuits at airports that support it
  • Low pass request
  • Touch and go request
  • Zone transit request
  • Occasional position checks done by the controller
  • Different message flow for VFR flights at FISO airports
  • Request landing at an underlying controlled airport from a regional controller
  • Downwind/Late Downwind and Final calls
  • Change approach type between full-stop, low pass and touch-and-go
  • “Changing Frequency” and “Request Frequency Change” calls
  • “Request heading to” nearby airports call

One of the main development areas for ATC in X-Plane 12 was to greatly expand support for VFR flight, both in-air and airport-based GA-type operations.

Flight following for unplanned VFR flights is now supported. This is handled as a “traffic service” level – there will be traffic advisories if the controller is not too busy with other calls. When receiving flight following you will be allocated a squawk code and will be able to make some requests of the controller. You will also be handed off to other regional controllers as you enter their airspace, and from time to time the controller may request a position check to make sure you’re still awake.

Most airports, although not all, will allow you to request circuit operations – to fly a circuit, request a low pass, or a touch-and-go landing. An airport can be defined as supporting circuits using a new data value in WED but, even without that, X-Plane 12 will take a guess based on the characteristics of the airport and the region.

Another major change to the way that airport towers work is that there are now two types – the existing “fully controlled ATC”, which would correspond to major airports, and “FISO/Information” type which will be much more familiar to small-field GA pilots outside the USA. These two types have different messages, different abilities and different phrases. As with the “circuit operations” state, whether a particular airport’s tower is full ATC or a FISO can be set in WED but, if it isn’t, the simulator will guess.

If you find yourself receiving some unexpected messages, or not receiving expected ones, when talking directly to an airport it’s worth remembering that the airport’s control type may have been guessed or even explicitly set incorrectly. You can check what type of control an airport has in the Map window; if you click on the airport to bring up the details, there is an item on the second tab called “Control Type” which will show either “Controlled” or “FISO”.

New IFR Features

  • Request altitude change
  • Request course diversion
  • Request vectors direct to destination
  • Relayed clearances when filing a flight plan via a FISO airfield
  • Improved vector creation to prevent 360-degree turns
  • Can request cancellation of landing clearance
  • Request conversion between ILS to VFR landing
  • VFR or ILS landings are issued based on current airport weather
  • Option to select a specific gate for arrival

Building on the existing IFR features of X-Plane 11, several new calls were added to support common things like in-flight route changes and diversions. With the addition of FISO-type airfields, you can still file an IFR flight plan on the ground but it will be relayed from the nearest controlled airport.

Quality of Life Features

  • All calls are now spoken
  • Radio Check
  • Repeat Last request
  • Request altimeter settings
  • Request regional weather
  • Request weather at waypoints along a planned route
  • “Uncertain of position” call
  • Interact with ground operations (pushback etc.) with the radio instead of a dialog box
  • Better prioritisation of messages
  • Push-to-talk, especially for VR/HOTAS users
  • Auto-readback
  • Dedicated readback command
  • Consistently different allocation of squawk codes
  • Ability to change tail number without filing a flight plan
  • AI can take over at many more points during the flight
  • Show ATC controller boundaries on the map
  • Improved generation of taxi routes
  • Improved handling of taxi route speech
  • Many more airport names with abbreviations spoken correctly
  • Controllers will use abbreviated tailnumbers if possible
  • Support alphanumeric flight numbers
  • Pronunciation of numbers
  • Option to show your route on the map

These changes are less to do with the pure procedural functionality and more for depth, variation and just removing rough edges.

In X-Plane 11, some of the ATC menu choices didn’t issue any radio call; you simply got the tower’s response. Now, every ATC option is implemented as a radio call where you will hear the pilot’s transmission before getting any response from the controller. Several radio calls now exist that don’t affect your route or intentions, but which are all valid calls that are often used. The “radio check” call, and several others for requesting information, fall into this category. If you’re using a planned route in the simulated flight computer (i.e. the X-Plane G1000 or similar), this will be used by some of the radio calls to add options or information.

You can now request ground services – pushback or service trucks – by radio, on the airport’s ground frequency. The old “Ground Ops” dialog does still exist, and now has additional information on the ETA of ground support vehicles. Using the options on the Ground Ops dialog will also issue radio calls rather than use telepathy to relay your requests. As mentioned above, readback can now be handled automatically. While this is definitely not a “real life” feature, it can reduce the workload if you’re unfamiliar with ATC in general or simply want to chill things down a bit. There is also a new bindable command dedicated to readback for those who still want to manually respond but also want the process streamlined. The “Readback” menu item will always be the first item in the ATC dialog menu if you choose to respond normally.

Squawk codes issued by different controllers will be in different ranges, instead of absolutely every flight starting at or near 4701. The code ranges should mostly remain consistent between flights, letting you get used to the expected range from any given airport or regional. Controllers are now much more aware of the significance of different types of messages, and even the same message at different stages in the flight. While the radios can still get very congested if you have many AI flying, controllers will try hard to get the important messages to you on time. Tail numbers can now be changed for VFR flights – you no longer have to file an IFR flightplan – and, for planned flights, you can set alphanumeric flight numbers. Most radio transmissions will use abbreviated tail numbers, except on the initial contact, if possible.

Many parts of the speech have been improved and made more flexible. For example, many taxiway and parking spot names can now be spoken instead of using the phonetic spelling; numbers can be abbreviated in some cases (i.e. flight number 1234 would be “flight twelve thirty four”); abbreviated airport names (“muni”, “co.”, “AB”) are mostly expanded.

An option has been added to the Developer menu, “Toggle Air Traffic Paths”. This will show a green line in the map window for your expected route, as well as that for AI aircraft. If you need to file a bug report for any behaviour which might be related to your route or position, most commonly not receiving a message or not being able to make an expected transmission, knowing the exact route is a great help in diagnosing the problem so a screenshot showing the map with this route visible is invaluable.

New Airport Features

  • Airports can choose to offer circuit operations
  • Airports can be set to be either fully controlled or FISO/Information, with different flow and messages
  • X-Plane 12 will guess based on the region and airport characteristics if no specific type is set in the airport
  • Existing transition altitude data per-airport is now used

To go with the per-region transition altitude support, the existing but previously unused transition altitude value that may be set per airport is now used.

New Controller Features

  • Real-world data covering thousands of controllers and airspaces
  • Broadcast of regional QNH changes
  • Improved ATIS broadcast
  • “Special” ATIS updates
  • Much improved terrain avoidance for routes
  • Spoken terrain warnings from controllers if you’re IFR or receiving flight following
  • Improved handoff between all controller types
  • Much more checking of frequency overlaps between nearby controllers
  • Many fixes for cross-dateline operations
  • ATC should notice and respond if you simply fly on without responding
  • New “Ready for Departure” calls where appropriate
  • “Turn Left/Right” added to heading instructions
  • “Vacate Left/Right” instruction after landing

Along with the new region system, recent Navigraph data has been included giving worldwide ATC coverage whereas X-Plane 11’s coverage was limited to a handful of large cities in the USA. This means that boundaries and frequencies should be at least approximately those seen in the real world.

ATIS services have been updated to use the correct phrases and are now aware of “special” ATIS updates, where a new recorded message is created outside the normal hourly update to cover significant weather changes. AWOS messages have also been updated. If you’re listening to a regional QNH controller you can expect to hear a broadcast if their regional QNH changes.

Terrain avoidance services have been added. While there are far too many situations to fully test this, it should be much, much rarer to be vectored into terrain whether that’s during takeoff, cruise or landing. In some cases, especially in difficult terrain, you may find that the ground clearance is less than it would ideally be because there is still no awareness of published approach and departure routes which may go around rather than over an inconvenient hill.

If you are flying an IFR route, or are flying VFR with flight following, you should receive terrain avoidance warnings from the controller when necessary. It should now be much harder to get into a situation where you simply stop receiving messages from the controller. Handoff between controllers is now much more flexible, handling all combinations of IFR and VFR flight, different flight stages, and different airport control levels.

Summary

There are many more invisible changes for stability and consistency. Some of the changes listed here are very large, affecting the whole system, and should be seen as providing a basis for future improvements. Others may be sufficiently subtle that you might not notice until they’re pointed out. The hope is that the new system is both accessible to beginners as well as being rich enough for professionals.

Despite all these changes there are still things which need to be improved or are even completely missing. Prioritising these is greatly helped by receiving feedback, whether that’s a missing radio call that you think should be included, incorrect phrases or procedures, even just a mispronounced airport name.

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X-Plane 12 Keynote Presentation + Q&A https://www.x-plane.com/2021/09/x-plane-keynote-today-see-the-next-generation/ Sat, 25 Sep 2021 17:17:55 +0000 https://www.x-plane.com/?p=190267 We hosted a keynote event at FlightSimExpo to give the community a taste of what we have been working on for X-Plane 12. You can watch this presentation above and then scroll down to read a Q&A from our development team. These have been sourced/adapted from user questions from the internet and our live session […]

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We hosted a keynote event at FlightSimExpo to give the community a taste of what we have been working on for X-Plane 12. You can watch this presentation above and then scroll down to read a Q&A from our development team. These have been sourced/adapted from user questions from the internet and our live session at FlightSimExpo.

System Recommendations for X-Plane 12 are available here.


Q: Backwards compatibility: What happens with stuff that works in X-Plane 11 now? Will it work in X-Plane 12?

A: “We have made sure that the existing OpenGL bridge continues to work with v12 the way plugins expect. We expect the majority of well behaved add-ons to continue to work the way they did in v11, which includes everything from third party scenery and aircraft to general plugins. This includes existing add-on ortho-photo scenery.”  – Sidney Just (Graphics Developer)

 

Q: Is X-Plane 12 finished yet?

A: “Nope! Our team is still working hard to integrate features, resolve bugs, etc. This keynote is intended to give you an early look into the features that we are developing.” – Thomson Meeks (Marketing) 

 

Q: Regarding the weather system, do you have any system where it looks over the mountains and the wind interacts with them?

A: We have had this for many years, actually…” – Austin Meyer (Founder)

 

Q: Are there any plans to improve the default ground textures?

A: “Yes, we have a plan to make some improvements. Only some changes will be available for the initial releases of X-Plane 12, notably for airports and urban terrain. You can expect more changes in a later v12 update.” – Petr Bednar (Scenery Artist)

 

Q: I own X-Plane 11. What is the upgrade process like?

A: “New versions of X-Plane are always a paid upgrade because they represent years of past work by our development team and subsequent work for future of incremental updates. Once you purchase X-Plane 12, you’ll get free incremental updates for the life of the sim, just like we did for v11, X-Plane 11.30, 11.50, etc.” – Thomson Meeks (Marketing)

 

Q: How does the frame rate/performance of X-Plane 12 compare to X-Plane 11? What kind of computer will I need?

A: “We expect X-Plane 12 will require more GPU power than X-Plane 11, but no one needs to panic about some of the new features that have been moved to the GPU – the GPU is really good at these things.”Ben Supnik (Lead Developer)

“No requirements yet, it’s too early to say with confidence what is required.” – Sidney Just (Graphics Developer)

 

Q: For the new default jetways, Is there any support for say two jetways for wide body aircraft?

A: “Sceneries can (and do already) show multiple jetways in the parked position, but initially only one of them will be animated to dock. The system itself is architected to allow showing multiple simultaneous docking jetways in the future.” – Michael Minnhaar (WED Developer)

 

Q: Will there be support for different color runway markings? For example orange markings instead of white or yellow in Arctic environments?

A: “Yes, the new apt.dat specs do include this. We have that in WED and we do have the shaders to enable this.” Michael Minnhaar (WED Developer)

 

Q: When can we try X-Plane 12?

A: “Our first milestone is getting X-Plane 12 ready for a private beta for 3rd-party developers. After that, we will offer a public Early Access. That’s when the community will first be able to get their hands on v12. Those who purchase X-Plane 12 during Early Access will receive access to X-Plane 11 as well.” – Thomson Meeks (Marketing)

 

Q: Regarding the new cloud system, will there be support for the individual different types of clouds?

A: “Yes. In the new cloud system, the type of cloud and coverage of the cloud are separate. A cloud can be cirrus, stratus, cumulus or cumulonimbus, and the engine supports blending between the types e.g. a cumulus cloud can morph into a cumulonimbus cloud over time. The cloud types control the visual properties of the cloud and are available to the flight model. Coverage is independent, so a broken sky could be a stratus or cumulus layer. The cloud height is also independent so a “towering” cumulonimbus is what happens when you make the cloud really tall.” – Ben Supnik (Lead Developer)

 

Q: Do you have any limitations when it comes to the flight envelopes when it comes to altitude or speed? Is anything locked out or can you go to any altitude as long as there is enough air or engine power?

A: “There is no possible way I would apply any preconceived notion of a flight envelope to any airplane, ever. I mean, for version 10 we were flying the space shuttle from de-orbit burn. Any artificial limit would clearly be contrary to everything that X-Plane is designed to do. Physics clearly govern the acceleration of the aircraft at every single moment in time… And acceleration is integrated to velocity and velocity to location without any artificial limit at all.” – Austin Meyer (Founder)

 

Q: Will there be mesh editing tools for scenery developers of X-Plane 12?

A: “This is not a v12.0 feature.”  – Sidney Just (Graphics Developer)

 

Q: Regarding the weather system, I’ve dipped my wing into a cloud before and you get turbulence on one wing but not the other. Is that something that the cloud and rendering system is tied to; the physics engine in some way?

A: “I have developed all the math for the clouds down to a resolution of 1 km for X-Plane 12 then Ben gets the higher level detail than that to render. Next Ben passes the higher accuracy data back to me to apply to the flight model. I don’t guarantee I can get my accuracy down to less than the wingspan of an airplane, but it will be close enough to give turbulence in the clouds, icing in the clouds, rain in and under the clouds, and things like that.” – Austin Meyer (Founder)

 

Q: Do you have any improvements planned for VR integration, particularly with the UI?

A: “Not for the initial release. We have a bunch of feature requests for VR including OpenXR support and better integration for plugins that we’ll look at after we ship.” – Ben Supnik (Lead Developer)

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Aircraft Design Update – the A330 PFD https://www.x-plane.com/2021/09/aircraft-design-update-the-a330-pfd/ Fri, 10 Sep 2021 23:14:47 +0000 https://www.x-plane.com/?p=188777 Here’s a quick update from our art director and A330 designer, Alex!   “One of the least talked about, but incredibly important features of X-Plane is the generic instrument system. Working on the A330 instruments, I have had to come up with creative solutions and use some of the more buried features to achieve Airbus […]

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Here’s a quick update from our art director and A330 designer, Alex!

 

“One of the least talked about, but incredibly important features of X-Plane is the generic instrument system.

Working on the A330 instruments, I have had to come up with creative solutions and use some of the more buried features to achieve Airbus instruments to a high degree of fidelity. One of those features that is so important is ‘group animation’. Every folder or group of instruments, can be animated in exactly the same ways as an individual generic instrument can be. The groups have clipping masks that can be defined. They can be rotated or translated, and most importantly, they can be nested. That nesting features allows things such as extra complexities in the artificial horizon to the realized such as the heading tick marks that pan across the horizon counting off every 10° of heading, or the ground horizon mask that climbs up and covers the negative pitch tick marks on the horizon as you settle into your landing flare. While you may not notice all of the detail that goes into creating high fidelity avionics, we all heavily research and use the tech as best we can to make sure that you all have as realistic of an experience as possible.

 

There is still plenty to add to the PFD but here’s a quick screen grab from the WIP avionics in Plane Maker and one from the sim, too!”

 

 

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FSExpo – The X-Plane Landing Competition https://www.x-plane.com/2021/08/fsexpo-the-x-plane-landing-competition/ Thu, 26 Aug 2021 12:34:47 +0000 https://www.x-plane.com/?p=187331 Prove Your Skills – The X-Plane Landing Competition This year at FSExpo we are hosting a short field landing competition using X-Plane! We will host a qualifying round at our booth all day on Saturday with the Stinson L5 and a tiny runway. Try mastering landing the L5 in as short a distance as possible […]

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Prove Your Skills – The X-Plane Landing Competition

This year at FSExpo we are hosting a short field landing competition using X-Plane! We will host a qualifying round at our booth all day on Saturday with the Stinson L5 and a tiny runway. Try mastering landing the L5 in as short a distance as possible in X-Plane. That is perfect practice…. after all, that airplane can take off and land in the same distance as an AIRCRAFT CARRIER deck!

The live final event will happen on Sunday, September 26th at 10:00am Pacific Time. There, the pilots with the best qualifying performance will receive a new challenge and compete against each other for some fun prizes to level-up their home simulators!

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X-Plane 11.55 Released https://www.x-plane.com/2021/06/x-plane-11-55-released/ Wed, 30 Jun 2021 19:27:54 +0000 https://www.x-plane.com/?p=181714 X-Plane 11.55 is an incremental bug-fix patch that is now available. This release includes a fix for a crash in the plugin SDK and the latest Gateway airports. Full release notes available here.

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X-Plane 11.55 is an incremental bug-fix patch that is now available. This release includes a fix for a crash in the plugin SDK and the latest Gateway airports. Full release notes available here.

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April and May 2021’s Best X-Plane Add-Ons https://www.x-plane.com/2021/06/april-and-may-2021s-best-x-plane-add-ons/ Tue, 01 Jun 2021 18:45:44 +0000 https://www.x-plane.com/?p=175680 Here are some of our favorite add-ons for April and May, 2021. Scenery Aerosoft released an excellent new European hub – Madrid–Barajas (LEMD). Cotswold is a unique English destination. This airport is the home to an aircraft salvage operation that attracts all sorts of retired aircraft. Boundless’ X-Plane version is available now! Aircraft JustFlight released […]

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Here are some of our favorite add-ons for April and May, 2021.

Scenery

Aerosoft released an excellent new European hub – Madrid–Barajas (LEMD).

Cotswold is a unique English destination. This airport is the home to an aircraft salvage operation that attracts all sorts of retired aircraft. Boundless’ X-Plane version is available now!

Aircraft

JustFlight released their new BAe 146 at the end of April. We always love a nice in-depth airliner for X-Plane!

In May, X-Trident released a giant new helicopter for X-Plane – the Boeing CH-47D Chinook.

 

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March 2021’s Best X-Plane Add-Ons https://www.x-plane.com/2021/03/march-2021s-best-x-plane-add-ons/ Tue, 30 Mar 2021 19:03:01 +0000 https://www.x-plane.com/?p=172605 Here are some of our favorite add-ons for the month of March, 2021. Scenery Something crazy happened in the scenery market last month. Two different developers released their own renditions of Donegal Airport (EIDL) on the same weekend – for free! Here are links to download the the airport from Boundless and Axonos. Be sure […]

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Here are some of our favorite add-ons for the month of March, 2021.

Scenery

Something crazy happened in the scenery market last month. Two different developers released their own renditions of Donegal Airport (EIDL) on the same weekend – for free! Here are links to download the the airport from Boundless and Axonos. Be sure to give them both a try!

Aircraft

Developer Aerobask released a gorgeous new business jet for X-Plane, the Phenom 300! This aircraft has all sorts of bells and whistles like FMOD sounds, 4K liveries and synthetic vision on the G1000.

Fresh off their successful A300 launch, iniBuilds has released an Airbus Beluga. This looks like all sorts of fun! They even offer Harden (EGNR) scenery with integrated cargo loading tech.

Cowan Simulations latest project for X-Plane is the MD 500E! We love these PBR liveries… They also have a floats version in the works!

 

 

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X-Plane 11.53 Available https://www.x-plane.com/2021/03/x-plane-11-53-available/ Mon, 29 Mar 2021 15:29:19 +0000 https://www.x-plane.com/?p=172460 X-Plane 11.53 is an incremental bug-fix patch that is now available. This release includes a fix for a crash with Lua memory management, and fixes to the HP Reverb G2 controllers. Full release notes available here. G2 users should be able to use their controllers with X-Plane 11.53. However you should also read our KB article for […]

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X-Plane 11.53 is an incremental bug-fix patch that is now available. This release includes a fix for a crash with Lua memory management, and fixes to the HP Reverb G2 controllers. Full release notes available here.

G2 users should be able to use their controllers with X-Plane 11.53. However you should also read our KB article for any additional issues with controllers, especially with misalignment. This version also includes a CLI option to adjust this if needed.

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February 2021’s Best X-Plane Add-Ons https://www.x-plane.com/2021/03/february-2021s-best-x-plane-add-ons/ Mon, 01 Mar 2021 17:41:35 +0000 https://www.x-plane.com/?p=167647 Here are some of our favorite add-ons for the month of February, 2021. Scenery Origami Studios released a fresh scenery package for London Gatwick (EGKK). Orbx recently released a TrueEarth scenery package covering the Canary Islands! This includes La Palma airport (GCLA), national parks and other attractions to deepen the realism. Aerosoft’s new Split, Croatia […]

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Here are some of our favorite add-ons for the month of February, 2021.

Scenery

Origami Studios released a fresh scenery package for London Gatwick (EGKK).

Orbx recently released a TrueEarth scenery package covering the Canary Islands! This includes La Palma airport (GCLA), national parks and other attractions to deepen the realism.

Aerosoft’s new Split, Croatia scenery is now available for X-Plane.

Aircraft

NKDesign released a lovely Cessna 140 for X-Plane! We’re big fans of this classic panel.

 

 

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X-Plane 11.52 Released https://www.x-plane.com/2021/02/x-plane-11-52-released/ Tue, 16 Feb 2021 23:00:48 +0000 https://www.x-plane.com/?p=167419 X-Plane 11.52 is an incremental bug-fix patch that is now available. This release includes a fix for a crash in networking code, and a command line workaround for users unable to access settings without a crash. Full release notes available here.

The post X-Plane 11.52 Released first appeared on X-Plane.

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X-Plane 11.52 is an incremental bug-fix patch that is now available. This release includes a fix for a crash in networking code, and a command line workaround for users unable to access settings without a crash. Full release notes available here.

The post X-Plane 11.52 Released first appeared on X-Plane.

The post X-Plane 11.52 Released appeared first on X-Plane.

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