X-Plane 11.53 fixes an issue with HP Reverb G2 VR controllers not being usable, however you may encounter additional problems with this hardware.
Controller not found, or controllers swapped
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If you experience a missing controller, or the left & right controllers are swapped, this is due to unreliable information being provided from SteamVR to X-Plane.
Here are steps that can work around these issues:
- Start Windows Mixed Reality for SteamVR first.
- Turn on the right first, then the left controller.
- If the left controller is not displayed in SteamVR, shut it down and turn off the controllers.
- Restart SteamVR, then the right and left controllers.
- At that point both controllers should be displayed in SteamVR.
- Start X-Plane and enable VR if necessary (if VR was enabled last time, it should already be active).
- Now you can use VR and your VR controllers as usual.
Misaligned controllers and laser
If your controllers and the laser pointer are not aligned within X-Plane, use a command line argument to adjust this:
--controller_angle=[number of degrees]
We recommend starting with -30, then adjusting if that doesn’t resolve it. Instructions on using the command line with X-Plane here.
Non-functioning controllers
If you are prompted to calibrate devices, you may end up with non-functioning controllers. Use the button to “Reset to defaults for…” to restore the controller mapping & recalibrate.
If you are unable to assign buttons in X-Plane (such as the Y and B button), Steam may have defaulted to them being unused. You will need to map them in SteamVR first in order to access them in X-Plane.
Virtual controllers don’t match the real controllers
This is a design limitation of using a generic VR controller model inside X-Plane.